Acta Univ. Agric. Silvic. Mendelianae Brun. 2012, 60, 175-180

https://doi.org/10.11118/actaun201260020175
Published online 2013-10-03

Usage of Microsoft Kinect for augmented prototyping speed-up

Jaromír Landa, David Procházka

Ústav informatiky, Mendelova univerzita v Brně, 613 00 Brno, Česká republika

References

1. RUSU, R. D., COUSINS, S., 2011: 3D is here: Point Cloud Library (PCL). 2011 IEEE International Conference on Robotics and Automation, pp. 1–4.
2. ŠŤASTNÝ, J., PROCHÁZKA, D., KOUBEK, T., LANDA, J., 2011: Augmented reality usage for prototyping speed up. Acta universitatis agriculturae Mendelianae Brunensis, 59, 4: 353–360. ISSN 1211-8516.
3. PROCHÁZKA, D., ŠTENCL, M., POPELKA, O., ŠŤASTNÝ, J., 2011: Mobile Augmented Reality Applications. Mendel 2011: 17th International Conference on Soft Computing. p. 469–476. ISBN 978-80-214-4302-0.
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5. CUI, Y., STRICKE, D., 2011: 3D Shape Scanning with a Kinect. SIGGRAPH 2011 Posters. ISBN 978-1-4503-0971-4.
6. IZADI, S. et al., 2011: KinectFusion: real-time 3D reconstruction and interaction using a moving depth camera. UIST ‘11 Proceedings of the 24th annual ACM symposium on User interface software and technology. p. 559–568. ISBN 978-1-4503-0716-1.
7. LI, K. F., LOTHROP, K., GILL, E., LAU, S., 2011: A Web-Based Sign Language Translator Using 3D Video Processing. NBIS ‘11 Proceedings of the 2011 14th International Conference on Network-Based Information Systems, p. 356–361, ISBN 978-0-7695-4458-8
8. WILSON, A. D., 2010: Using a depth camera as a touch sensor. ITS ‘10 ACM International Conference on Interactive Tabletops and Surfaces, p. 69–72, ISBN 978-1-4503-0399-6.
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